menu
flame_forge2d package
documentation
flame_forge2d.dart
EdgeShape
vertex0 property
vertex0 property
dark_mode
light_mode
vertex0
property
Vector2
vertex0
final
optional adjacent vertex 1. Used for smooth collision
Implementation
final Vector2 vertex0 = Vector2.zero();
flame_forge2d package
documentation
flame_forge2d
EdgeShape
vertex0 property
EdgeShape class