storeImpulses method
void
storeImpulses()
Implementation
void storeImpulses() {
for (final contact in _contacts) {
final vc = contact.velocityConstraint;
final manifold = _contacts[vc.contactIndex].manifold;
for (var j = 0; j < vc.pointCount; j++) {
manifold.points[j].normalImpulse = vc.points[j].normalImpulse;
manifold.points[j].tangentImpulse = vc.points[j].tangentImpulse;
}
}
}