initVelocityConstraints method
void
initVelocityConstraints(
- SolverData data
)
override
Implementation
@override
void initVelocityConstraints(SolverData data) {
_indexA = bodyA.islandIndex;
_indexB = bodyB.islandIndex;
_localCenterA.setFrom(bodyA.sweep.localCenter);
_localCenterB.setFrom(bodyB.sweep.localCenter);
_invMassA = bodyA.inverseMass;
_invMassB = bodyB.inverseMass;
_invIA = bodyA.inverseInertia;
_invIB = bodyB.inverseInertia;
final cA = data.positions[_indexA].c;
final aA = data.positions[_indexA].a;
final vA = data.velocities[_indexA].v;
var wA = data.velocities[_indexA].w;
final cB = data.positions[_indexB].c;
final aB = data.positions[_indexB].a;
final vB = data.velocities[_indexB].v;
var wB = data.velocities[_indexB].w;
final qA = Rot();
final qB = Rot();
final temp = Vector2.zero();
qA.setAngle(aA);
qB.setAngle(aB);
// Compute the effective masses.
temp
..setFrom(localAnchorA)
..sub(_localCenterA);
_rA.setFrom(Rot.mulVec2(qA, temp));
temp
..setFrom(localAnchorB)
..sub(_localCenterB);
_rB.setFrom(Rot.mulVec2(qB, temp));
_u
..setFrom(cB)
..add(_rB)
..sub(cA)
..sub(_rA);
_length = _u.length;
final c = _length - maxLength;
if (c > 0.0) {
_state = LimitState.atUpper;
} else {
_state = LimitState.inactive;
}
if (_length > settings.linearSlop) {
_u.scale(1.0 / _length);
} else {
_u.setZero();
_mass = 0.0;
_impulse = 0.0;
return;
}
// Compute effective mass.
final crA = _rA.cross(_u);
final crB = _rB.cross(_u);
final invMass =
_invMassA + _invIA * crA * crA + _invMassB + _invIB * crB * crB;
_mass = invMass != 0.0 ? 1.0 / invMass : 0.0;
if (data.step.warmStarting) {
// Scale the impulse to support a variable time step.
_impulse *= data.step.dtRatio;
final pX = _impulse * _u.x;
final pY = _impulse * _u.y;
vA.x -= _invMassA * pX;
vA.y -= _invMassA * pY;
wA -= _invIA * (_rA.x * pY - _rA.y * pX);
vB.x += _invMassB * pX;
vB.y += _invMassB * pY;
wB += _invIB * (_rB.x * pY - _rB.y * pX);
} else {
_impulse = 0.0;
}
data.velocities[_indexA].w = wA;
data.velocities[_indexB].w = wB;
}