Fixture constructor
Fixture(
- Body body,
- FixtureDef def
Implementation
Fixture(this.body, FixtureDef def) {
userData = def.userData;
friction = def.friction;
restitution = def.restitution;
_filter.set(def.filter);
_isSensor = def.isSensor;
shape = def.shape.clone();
// Reserve proxy space
final childCount = shape.childCount;
if (proxies.length < childCount) {
final old = proxies;
final newLength = max(old.length * 2, childCount);
proxies.clear();
for (var x = 0; x < newLength; x++) {
proxies.add(FixtureProxy(this)..proxyId = BroadPhase.nullProxy);
}
}
_proxyCount = 0;
_density = def.density;
}