synchronizeFixtures method
void
synchronizeFixtures()
Implementation
void synchronizeFixtures() {
final xf1 = _pxf;
xf1.q.sin = sin(sweep.a0);
xf1.q.cos = cos(sweep.a0);
xf1.p.x = sweep.c0.x -
xf1.q.cos * sweep.localCenter.x +
xf1.q.sin * sweep.localCenter.y;
xf1.p.y = sweep.c0.y -
xf1.q.sin * sweep.localCenter.x -
xf1.q.cos * sweep.localCenter.y;
for (final f in fixtures) {
f.synchronize(world.contactManager.broadPhase, xf1, transform);
}
}