WheelJointDef<A extends Body, B extends Body> class
Wheel joint definition. This requires defining a line of motion using an axis and an anchor point. The definition uses local anchor points and a local axis so that the initial configuration can violate the constraint slightly. The joint translation is zero when the local anchor points coincide in world space. Using local anchors and a local axis helps when saving and loading a game.
Constructors
Properties
- bodyA ↔ A
-
The first attached body.
getter/setter pairinherited
- bodyB ↔ B
-
The second attached body.
getter/setter pairinherited
- collideConnected ↔ bool
-
Set this flag to true if the attached bodies should collide.
getter/setter pairinherited
- dampingRatio ↔ double
-
Suspension damping ratio, one indicates critical damping
getter/setter pair
- enableMotor ↔ bool
-
Enable/disable the joint motor.
getter/setter pair
- frequencyHz ↔ double
-
Suspension frequency, zero indicates no suspension
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- localAnchorA → Vector2
-
The local anchor point relative to body1's origin.
finalinherited
- localAnchorB → Vector2
-
The local anchor point relative to body2's origin.
finalinherited
- localAxisA → Vector2
-
The local translation axis in body1.
final
- maxMotorTorque ↔ double
-
The maximum motor torque, usually in N-m.
getter/setter pair
- motorSpeed ↔ double
-
The desired motor speed in radians per second.
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- userData ↔ Object?
-
Use this to attach application specific data to your joints.
getter/setter pairinherited
Methods
-
initialize(
A b1, B b2, Vector2 anchor, Vector2 axis) → void -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited