render method

void render(
  1. Canvas canvas,
  2. Vector2 size
)

Implementation

void render(Canvas canvas, Vector2 size) {
  final renderObject = _renderObject;
  if (renderObject == null) {
    throw 'FlareActorAnimation was rendered before initialization. '
        'Run FlareActorAnimation.init() before rendering it';
  }
  final bounds = renderObject.aabb;
  _paintActor(canvas, bounds, size);
}