isColliding property
bool
get
isColliding
Whether the object is currently colliding with another Collider
or not.
Implementation
bool get isColliding {
final propagatingCollisionBehavior =
parent.findBehavior<PropagatingCollisionBehavior>();
return propagatingCollisionBehavior.activeCollisions
.map(propagatingCollisionBehavior._findEntity)
.whereType<Collider>()
.isNotEmpty;
}