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flame_3d package
documentation
resources.dart
UniformSampler
bind method
bind method
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bind
method
@
override
void
bind
(
GraphicsDevice
device
)
override
Implementation
@override void bind(GraphicsDevice device) { device.bindTexture(slot.resource!, resource!); }
flame_3d package
documentation
resources
UniformSampler
bind method
UniformSampler class