shaderSlots property
Implementation
static List<UniformSlot> shaderSlots = [
UniformSlot.value('AmbientLight', {'color', 'intensity'}),
UniformSlot.value('LightsInfo', {'numLights'}),
UniformSlot.value('Light0', {'position', 'color', 'intensity'}),
UniformSlot.value('Light1', {'position', 'color', 'intensity'}),
UniformSlot.value('Light2', {'position', 'color', 'intensity'}),
];