NodeAnimation class
Groups the animations of a single node in a Model, which can be controlled by multiple animation channels.
Constructors
- 
          NodeAnimation({required List<AnimationController> channels})
Properties
- 
  channels
  → List<AnimationController> 
- 
  
  final
- hashCode → int
- 
  The hash code for this object.
  no setterinherited
- lastTime → double
- 
  
  final
- runtimeType → Type
- 
  A representation of the runtime type of the object.
  no setterinherited
Methods
- 
  noSuchMethod(Invocation invocation) → dynamic 
- 
  Invoked when a nonexistent method or property is accessed.
  inherited
- 
  sampleInto(double time, Matrix4 matrix) → void 
- 
  toString() → String 
- 
  A string representation of this object.
  inherited
Operators
- 
  operator ==(Object other) → bool 
- 
  The equality operator.
  inherited