ModelNode class
A node wraps over a mesh as part of a 3D model, including its joints and local transformations.
Constructors
Properties
-
dependencies
→ List<
int> -
no setter
- hashCode → int
-
The hash code for this object.
no setterinherited
-
joints
→ Map<
int, ModelJoint> -
final
- mesh → Mesh?
-
final
- name → String?
-
final
- nodeIndex → int
-
final
- parentNodeIndex → int?
-
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- transform → Matrix4
-
final
Methods
-
computeJointsPerSurface(
Map< int, ProcessedNode> processedNodes) → Map<int, List< Matrix4> > -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
processNode(
Map< int, ProcessedNode> processedNodes, AnimationState animation) → void -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited