bindUniform method
Bind a uniform slot to the data in buffer.
Implementation
void bindUniform(GpuUniformSlot slot, ByteBuffer buffer) {
_renderPass.bindUniform(slot, buffer.asByteData());
}
Bind a uniform slot to the data in buffer.
void bindUniform(GpuUniformSlot slot, ByteBuffer buffer) {
_renderPass.bindUniform(slot, buffer.asByteData());
}