bindUniform method

void bindUniform(
  1. dynamic shader,
  2. String name,
  3. ByteData data
)

Bind a uniform slot of name with the data on the shader.

Implementation

void bindUniform(gpu.Shader shader, String name, ByteData data) {
  _renderPass.bindUniform(
    shader.getUniformSlot(name),
    _hostBuffer.emplace(data),
  );
}