bindSurface method
Bind a surface
.
Implementation
void bindSurface(Surface surface) {
_renderPass.clearBindings();
if (surface.material != null) {
bindMaterial(surface.material!);
}
_renderPass.bindVertexBuffer(
gpu.BufferView(
surface.resource!,
offsetInBytes: 0,
lengthInBytes: surface.verticesBytes,
),
surface.vertexCount,
);
_renderPass.bindIndexBuffer(
gpu.BufferView(
surface.resource!,
offsetInBytes: surface.verticesBytes,
lengthInBytes: surface.indicesBytes,
),
gpu.IndexType.int16,
surface.indexCount,
);
_renderPass.draw();
}