renderTree method
void
renderTree(
- Canvas canvas
)
Implementation
@override
void renderTree(Canvas canvas) {
super.renderTree(canvas);
final camera = CameraComponent3D.currentCamera;
assert(
camera != null,
'''Component is either not part of a World3D or the render is being called outside of the camera rendering''',
);
if (!shouldCull(camera!)) {
world.culled++;
return;
}
// We set the priority to the distance between the camera and the object.
// This ensures that our rendering is done in a specific order allowing for
// alpha blending.
//
// Note(wolfenrain): we should optimize this in the long run it currently
// sucks.
priority = -(CameraComponent3D.currentCamera!.position - position)
.length
.abs()
.toInt();
bind(world.device);
}