Object3D constructor
Object3D({
- Vector3? position,
- Vector3? scale,
- Quaternion? rotation,
Object3Ds are the basic building blocks for a 3D FlameGame
.
It is an object that is positioned in 3D space and can be bind to be rendered by a GraphicsDevice.
However, it has no visual representation of its own (except in debug mode). It is common, therefore, to derive from this class and implement a specific rendering logic.
See the MeshComponent for an Object3D that has a visual representation using a Mesh.
Implementation
Object3D({
super.position,
super.scale,
super.rotation,
});