menu
flame_3d package
documentation
camera.dart
World
World constructor
World constructor
dark_mode
light_mode
World
constructor
World
(
{
Iterable
<
Component
>
?
children
,
int
?
priority
=
-0x7fffffff
,
ComponentKey?
key
,
})
Implementation
World({ super.children, super.priority = -0x7fffffff, super.key, });
flame_3d package
documentation
camera
World
World constructor
World class