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flame_3d package
documentation
camera.dart
World3D
World3D.new constructor
World3D.new constructor
dark_mode
light_mode
World3D
constructor
World3D
(
{
Iterable
<
Component
>
?
children
,
int
?
priority
=
-0x7fffffff
,
})
flame_3d package
documentation
camera
World3D
World3D.new constructor
World3D class