Shader.fromAsset constructor

Shader.fromAsset(
  1. String assetName, {
  2. required String entryPoint,
  3. List<String> slots = const [],
})

Load a Shader from asset.

Implementation

Shader.fromAsset(
  String assetName, {
  required String entryPoint,
  List<String> slots = const [],
}) : this._(
       _assetLibrary(assetName),
       entryPoint: entryPoint,
       slots: slots,
     );