markAabbDirty method
void
markAabbDirty()
Mark this component's AABB as needing recomputation.
This propagates up to parent Component3Ds so the entire hierarchy stays consistent.
Implementation
void markAabbDirty() {
if (_aabbDirty) {
return;
}
_aabbDirty = true;
if (parent case final Component3D parent) {
parent.markAabbDirty();
}
}