angle property

double angle

Visual angle between a vertically standing component and the ground. This angle is determined by your isometric projection. Use negative values smaller than τ/4 (1.57) in magnitude to create shadows that are behind the objects. Use positive angles that are slightly above τ/4 to make shadows that are in front of the objects.

Implementation

double get angle => _angle;
void angle=(double value)

Implementation

set angle(double value) {
  _angle = value;
  _transformMatrix = null;
}