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game.dart
HasCollisionDetection<B extends Broadphase<ShapeHitbox>>
isLoaded property
isLoaded property
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isLoaded
property
bool
get
isLoaded
inherited
Whether this component has completed its
onLoad
step.
Implementation
bool get isLoaded => (_state & _loaded) != 0;
flame package
documentation
game
HasCollisionDetection<B extends Broadphase<ShapeHitbox>>
isLoaded property
HasCollisionDetection mixin