paused property
      
      bool
      get
      paused
      
    
    
Returns is the engine if currently paused or running
Implementation
bool get paused => _paused;
      
      set
      paused
      (bool value) 
      
    
    
Pauses or resume the engine
Implementation
set paused(bool value) {
  _paused = value;
  final gameLoop = _gameRenderBox?.gameLoop;
  if (gameLoop != null) {
    if (value) {
      gameLoop.stop();
    } else {
      gameLoop.start();
    }
  }
}