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events.dart
PositionEvent<R>
PositionEvent.new constructor
PositionEvent.new constructor
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PositionEvent<
R
>
constructor
PositionEvent<
R
>
(
Game
_game
, {
required
Vector2
devicePosition
,
required
R
raw
,
})
Implementation
PositionEvent(this._game, {required this.devicePosition, required super.raw});
flame package
documentation
events
PositionEvent<R>
PositionEvent.new constructor
PositionEvent class