LongPressEndEvent constructor

LongPressEndEvent(
  1. int pointerId,
  2. Game game,
  3. LongPressEndDetails details
)

Implementation

LongPressEndEvent(this.pointerId, super.game, LongPressEndDetails details)
  : velocity = details.velocity.pixelsPerSecond.toVector2(),
    super(
      raw: details,
      devicePosition: details.globalPosition.toVector2(),
    );