DisplacementEvent<R> constructor

DisplacementEvent<R>(
  1. Game _game, {
  2. required R raw,
  3. required Vector2 deviceStartPosition,
  4. required Vector2 deviceEndPosition,
})

Implementation

DisplacementEvent(
  this._game, {
  required super.raw,
  required this.deviceStartPosition,
  required this.deviceEndPosition,
});