sprites property

Map<T, Sprite>? sprites

Returns the sprites map.

Implementation

Map<T, Sprite>? get sprites => _sprites;
void sprites=(Map<T, Sprite>? value)

Sets the given value as sprites map.

Implementation

set sprites(Map<T, Sprite>? value) {
  if (_sprites != value) {
    _sprites = value;
    _resizeToSprite();
  }
}