RasterSpriteComponent.fromImage constructor

RasterSpriteComponent.fromImage(
  1. Image image, {
  2. Vector2? srcPosition,
  3. Vector2? srcSize,
  4. bool? autoResize,
  5. Paint? paint,
  6. Vector2? position,
  7. Vector2? size,
  8. Vector2? scale,
  9. double? angle,
  10. double nativeAngle = 0,
  11. Anchor? anchor,
  12. Iterable<Component>? children,
  13. int? priority,
  14. ComponentKey? key,
  15. double? bleed,
})

Implementation

RasterSpriteComponent.fromImage(
  Image image, {
  Vector2? srcPosition,
  Vector2? srcSize,
  bool? autoResize,
  Paint? paint,
  Vector2? position,
  Vector2? size,
  Vector2? scale,
  double? angle,
  double nativeAngle = 0,
  Anchor? anchor,
  Iterable<Component>? children,
  int? priority,
  ComponentKey? key,
  double? bleed,
}) : this(
       baseSprite: Sprite(
         image,
         srcPosition: srcPosition,
         srcSize: srcSize,
       ),
       autoResize: autoResize,
       paint: paint,
       position: position,
       size: size,
       scale: scale,
       angle: angle,
       nativeAngle: nativeAngle,
       anchor: anchor,
       children: children,
       priority: priority,
       bleed: bleed,
       key: key,
     );