SpriteButtonComponent constructor

SpriteButtonComponent({
  1. Sprite? button,
  2. Sprite? buttonDown,
  3. void onPressed()?,
  4. Vector2? position,
  5. Vector2? size,
  6. Vector2? scale,
  7. double? angle,
  8. Anchor? anchor,
  9. Iterable<Component>? children,
  10. int? priority,
})