LongPressMoveUpdateEvent constructor
LongPressMoveUpdateEvent(
- int pointerId,
- Game game,
- LongPressMoveUpdateDetails details, {
- required Offset previousGlobalPosition,
Creates a LongPressMoveUpdateEvent.
previousGlobalPosition is the global position from the previous
move-update (or the start position for the first update). This is used
to compute the frame-to-frame delta.