LongPressMoveUpdateEvent constructor

LongPressMoveUpdateEvent(
  1. int pointerId,
  2. Game game,
  3. LongPressMoveUpdateDetails details, {
  4. required Offset previousGlobalPosition,
})

Creates a LongPressMoveUpdateEvent.

previousGlobalPosition is the global position from the previous move-update (or the start position for the first update). This is used to compute the frame-to-frame delta.