render method

  1. @mustCallSuper
  2. @override
void render(
  1. Canvas canvas
)
override

Implementation

@mustCallSuper
@override
void render(Canvas canvas) {
  final spriteBatch = _spriteBatch;
  if (spriteBatch == null) {
    return;
  }
  if (!identical(spriteBatch.atlas, _retainedAtlas)) {
    _retainedAtlas = spriteBatch.atlas;
    updateRetainedImages();
  }
  spriteBatch.render(
    canvas,
    blendMode: blendMode,
    cullRect: cullRect,
    paint: paint,
  );
}