TextureParticleRenderer constructor

TextureParticleRenderer({
  1. BlendMode? blendMode,
  2. Paint? paint,
})

Creates a texture renderer.

blendMode controls how particles composite onto the canvas; use BlendMode.plus for additive glow effects. paint can be provided to customize other paint properties.

Implementation

TextureParticleRenderer({BlendMode? blendMode, Paint? paint})
  : paint = paint ?? Paint() {
  if (blendMode != null) {
    this.paint.blendMode = blendMode;
  }
}