CircleParticleRenderer class

Renders each particle as a circle, batched into a single draw call.

A circle texture is rasterized once when the renderer loads; every particle is then a transformed, tinted copy of it. The circle's color comes from the emitter's colorOverLife ramp (white when unset).

Inheritance

Constructors

CircleParticleRenderer({double softness = 0, BlendMode? blendMode, Paint? paint})
Creates a circle renderer.

Properties

hashCode → int
The hash code for this object.
no setterinherited
paint → Paint
The paint used for the batched draw call.
finalinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
softness → double
How much the circle fades out towards its edge, from 0 (crisp) to 1 (fully soft).
final
srcRect → Rect
The region of texture to draw, in texture pixels.
no setteroverride
texture → Image?
The texture to draw, or null while the renderer has not loaded yet.
no setteroverride

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
onLoad() → Future<void>
Called once when the owning component loads. Override to prepare textures or other resources.
override
render(Canvas canvas, ParticleBuffer particles) → void
Renders all live particles in particles. The canvas is already transformed to the emitter component's local coordinate system.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited