CallbackParticleRenderer class

A renderer that delegates to a callback, for effects that need direct canvas access.

Nothing is batched, so this is slower than the texture renderers; prefer those for large particle counts.

Inheritance

Constructors

CallbackParticleRenderer(void renderCallback(Canvas canvas, ParticleBuffer particles))
Creates a renderer that calls renderCallback every frame.

Properties

hashCode → int
The hash code for this object.
no setterinherited
renderCallback → void Function(Canvas canvas, ParticleBuffer particles)
Called every frame with the canvas, already transformed to the emitter component's local coordinate system, and the live particles.
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
onLoad() → FutureOr<void>
Called once when the owning component loads. Override to prepare textures or other resources.
inherited
render(Canvas canvas, ParticleBuffer particles) → void
Renders all live particles in particles. The canvas is already transformed to the emitter component's local coordinate system.
override
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited