renderTree method
void
renderTree(
- Canvas canvas
)
Implementation
void renderTree(Canvas canvas) {
final context = renderContext;
List<ComponentRenderContext>? renderContexts;
if (context != null) {
renderContexts = _renderContexts ??= [];
renderContexts.add(context);
}
render(canvas);
final children = _children;
if (children != null) {
for (final child in children._elements) {
if (child != null) {
renderChild(canvas, child);
}
}
afterChildrenRendered(canvas);
}
// Any debug rendering should be rendered on top of everything
if (debugMode) {
renderDebugMode(canvas);
}
renderContexts?.removeLast();
}