behavior property
How the game widget behaves during hit testing.
- HitTestBehavior.opaque (default): the game absorbs all pointer events on its surface, preventing widgets behind it from receiving them.
- HitTestBehavior.deferToChild: the game only intercepts events at positions where a component with event callbacks (e.g. TapCallbacks) exists. Events at other positions pass through to widgets behind.
- HitTestBehavior.translucent: the game receives events where it has event-handling components, but always allows widgets behind it to be hit-tested as well.
Implementation
final HitTestBehavior behavior;