ParallaxComponent<T extends FlameGame<World> >  constructor 
      
      ParallaxComponent<T extends FlameGame<World> > ({})
     
    
Creates a component with an empty parallax which can be set later.
Implementation
ParallaxComponent({
  Parallax? parallax,
  super.position,
  Vector2? size,
  super.scale,
  super.angle,
  super.anchor,
  super.children,
  super.priority,
  super.key,
}) : _parallax = parallax,
     isFullscreen = size == null && !(parallax?.isSized ?? false),
     super(
       size: size ?? ((parallax?.isSized ?? false) ? parallax?.size : null),
     );