SpriteSheet class
Utility class to help extract animations and sprites from a sprite sheet image.
A sprite sheet is a single image in which several regions can be defined as individual sprites. For the purposes of this class, all of these regions must be identically sized rectangles. You can use the Sprite class directly if you want to have varying shapes.
Each sprite in this sheet can be identified either by it's (row, col) pair or by it's "id", which is basically it's sequenced index if the image is put in a single line. The sprites can be used to compose an animation easily if all the frames are sequentially on the same row. Sprites are lazily generated but cached.
Constructors
Properties
- columns → int
-
The number of columns in the image based on the image width and the tile
size.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- image → Image
-
The src image from which each sprite will be generated.
final
- margin → double
-
The empty space around the edges of the image.
final
- rows → int
-
The number of rows in the image based on the image height and the tile
size.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- spacing → double
-
This empty space in between adjacent tiles within the image.
final
- srcSize → Vector2
-
The size of each rectangle within the image that define each sprite.
final
Methods
-
createAnimation(
{required int row, required double stepTime, bool loop = true, int from = 0, int? to}) → SpriteAnimation - Creates a SpriteAnimation from this SpriteSheet, using the sequence of sprites on a given row.
-
createAnimationWithVariableStepTimes(
{required int row, required List< double> stepTimes, bool loop = true, int from = 0, int? to}) → SpriteAnimation - Creates a SpriteAnimation from this SpriteSheet, using the sequence of sprites on a given row with different duration for each.
-
createFrameData(
int row, int column, {required double stepTime}) → SpriteAnimationFrameData - Create a SpriteAnimationFrameData for the sprite in the position (row, column) on the sprite sheet grid.
-
createFrameDataFromId(
int spriteId, {required double stepTime}) → SpriteAnimationFrameData -
Create a SpriteAnimationFrameData for the sprite with id
spriteId
from the grid. -
getSprite(
int row, int column) → Sprite - Gets the sprite in the position (row, column) on the sprite sheet grid.
-
getSpriteById(
int spriteId) → Sprite -
Gets the sprite with id
spriteId
from the grid. -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited