renderRect method
Same as render, but takes both the position and the size as a single Rect.
Note: only use this if you are already using Rect's to represent both the position and dimension of your Sprite. If you are using Vector2s, prefer the other method.
Implementation
void renderRect(
Canvas canvas,
Rect rect, {
Paint? overridePaint,
}) {
render(
canvas,
position: rect.topLeft.toVector2(),
size: rect.size.toVector2(),
overridePaint: overridePaint,
);
}