angle property
double
get
angle
Visual angle between a vertically standing component and the ground. This angle is determined by your isometric projection. Use negative values smaller than τ/4 (1.57) in magnitude to create shadows that are behind the objects. Use positive angles that are slightly above τ/4 to make shadows that are in front of the objects.
Implementation
double get angle => _angle;
set
angle
(double value)
Implementation
set angle(double value) {
_angle = value;
_transformMatrix = null;
}