setInfiniteMatrix function

void setInfiniteMatrix(
  1. Matrix4 infiniteMatrix,
  2. double fovYRadians,
  3. double aspectRatio,
  4. double zNear,
)

Constructs an OpenGL infinite projection matrix in infiniteMatrix. fovYRadians specifies the field of view angle, in radians, in the y direction. aspectRatio specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio of x (width) to y (height). zNear specifies the distance from the viewer to the near plane (always positive).

Implementation

void setInfiniteMatrix(Matrix4 infiniteMatrix, double fovYRadians,
    double aspectRatio, double zNear) {
  final height = math.tan(fovYRadians * 0.5);
  final width = height * aspectRatio;

  infiniteMatrix
    ..setZero()
    ..setEntry(0, 0, 1.0 / width)
    ..setEntry(1, 1, 1.0 / height)
    ..setEntry(2, 2, -1.0)
    ..setEntry(3, 2, -1.0)
    ..setEntry(2, 3, -2.0 * zNear);
}