intersectsWithVector3 method
Return if this intersects with other
Implementation
bool intersectsWithVector3(Vector3 other) {
_vector
..setFrom(other)
..sub(_center)
..setValues(_vector.dot(axis0), _vector.dot(axis1), _vector.dot(axis2));
_aabb3.setCenterAndHalfExtents(_zeroVector, _halfExtents);
return _aabb3.intersectsWithVector3(_vector);
}