intersectsWithVector3 method
Return if this intersects with other
.
Implementation
bool intersectsWithVector3(Vector3 other) =>
(_min.x <= other.x) &&
(_min.y <= other.y) &&
(_min.z <= other.z) &&
(_max.x >= other.x) &&
(_max.y >= other.y) &&
(_max.z >= other.z);