stepEngine method
Steps the engine game loop by one frame. Works only if the engine is in paused state. By default step time is assumed to be 1/60th of a second.
Implementation
void stepEngine({double stepTime = 1 / 60}) {
if (_paused) {
_paused = false;
_gameRenderBox?.gameLoop?.step(stepTime);
_paused = true;
}
}