lifecycleStateChange method
This is the lifecycle state change hook; every time the game is resumed, paused or suspended, this is called.
The default implementation does nothing; override to use the hook. Check AppLifecycleState for details about the events received.
Implementation
@override
@mustCallSuper
void lifecycleStateChange(AppLifecycleState state) {
switch (state) {
case AppLifecycleState.resumed:
case AppLifecycleState.inactive:
if (_pausedBecauseBackgrounded) {
resumeEngine();
}
case AppLifecycleState.paused:
case AppLifecycleState.detached:
case AppLifecycleState.hidden:
if (pauseWhenBackgrounded && !paused) {
pauseEngine();
_pausedBecauseBackgrounded = true;
}
}
}