FlameGame<W extends World> constructor
FlameGame<W extends World> ({
- Iterable<
Component> ? children, - W? world,
- CameraComponent? camera,
Implementation
FlameGame({
super.children,
W? world,
CameraComponent? camera,
}) : assert(
world != null || W == World,
'The generics type $W does not conform to the type of '
'${world?.runtimeType ?? 'World'}.',
),
_world = world ?? World() as W,
_camera = camera ?? CameraComponent() {
assert(
Component.staticGameInstance == null,
'$this instantiated, while another game ${Component.staticGameInstance} '
'declares itself to be a singleton',
);
if (kDebugMode) {
DevToolsService.initWithGame(this);
}
_camera.world = _world;
add(_camera);
add(_world);
}