nearestPoint method
Returns a point on the shape's boundary which is closest to the given
point
.
The point
must lie outside of the shape. If there are multiple nearest
points, any one can be returned.
This method will not modify point
. At the same time, the caller does
not get ownership of the returned object: they must treat it as an
immutable short-lived object.
Implementation
@override
Vector2 nearestPoint(Vector2 point) {
if (_radius == 0) {
return _center;
}
return _tmpResult
..setFrom(point)
..sub(_center)
..length = _radius
..add(_center);
}