MultiTapListener class abstract

Interface that must be implemented by a game in order for it to be eligible to receive events from a MultiTapGestureRecognizer.

Instead of implementing this class directly consider using one of the prebuilt mixins:

Implementers

Constructors

MultiTapListener()

Properties

hashCode int
The hash code for this object.
no setterinherited
longTapDelay double
The amount of time before the "long tap down" event is triggered.
no setter
renderBox → GameRenderBox
no setter
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

handleLongTapDown(int pointerId, TapDownDetails details) → void
A pointer that has previously triggered handleTapDown is still touching the screen after longTapDelay seconds.
handleTap(int pointerId) → void
A tap has occurred.
handleTapCancel(int pointerId) → void
A pointer that already triggered handleTapDown will not trigger handleTap.
handleTapDown(int pointerId, TapDownDetails details) → void
A pointer has touched the screen.
handleTapUp(int pointerId, TapUpDetails details) → void
A pointer stopped contacting the screen.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited