MultiDragListener class abstract

Interface that must be implemented by a game in order for it to be eligible to receive events from an ImmediateMultiDragGestureRecognizer.

Instead of implementing this class directly consider using one of the prebuilt mixins:

Implementers

Constructors

MultiDragListener()

Properties

hashCode int
The hash code for this object.
no setterinherited
renderBox → GameRenderBox
no setter
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

handleDragCancel(int pointerId) → void
The drag operation is cancelled.
handleDragEnd(int pointerId, DragEndDetails details) → void
Marks the end of a drag operation.
handleDragStart(int pointerId, DragStartDetails details) → void
The beginning of a drag operation.
handleDragUpdate(int pointerId, DragUpdateDetails details) → void
The pointer that was touching the screen has moved.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited