MultiDragListener class abstract
Interface that must be implemented by a game in order for it to be eligible to receive events from an ImmediateMultiDragGestureRecognizer.
Instead of implementing this class directly consider using one of the prebuilt mixins:
- MultiTouchDragDetector for a custom
Game
- Implementers
Constructors
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- renderBox → GameRenderBox
-
no setter
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
handleDragCancel(
int pointerId) → void - The drag operation is cancelled.
-
handleDragEnd(
int pointerId, DragEndDetails details) → void - Marks the end of a drag operation.
-
handleDragStart(
int pointerId, DragStartDetails details) → void - The beginning of a drag operation.
-
handleDragUpdate(
int pointerId, DragUpdateDetails details) → void - The pointer that was touching the screen has moved.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited