DurationEffectController class abstract
Abstract class for an effect controller that has a predefined duration.
This effect controller cannot be used directly, instead it serves as base for some other effect controller classes.
The primary functionality offered by this class is the timer property, which keeps track of how much time has passed within this controller. The effect controller will be considered completed when the timer reaches the duration value.
- Inheritance
-
- Object
- EffectController
- DurationEffectController
- Implementers
Constructors
- DurationEffectController(double duration)
Properties
- completed → bool
-
Has the effect already finished?
no setteroverride
- duration ↔ double
-
Total duration of the effect. If the duration cannot be determined, this
will return
null
. For an infinite effect the duration is infinity.getter/setter pairoverride-getter - hashCode → int
-
The hash code for this object.
no setterinherited
- isInfinite → bool
-
Will the effect continue to run forever (never completes)?
no setterinherited
- isRandom → bool
-
Is the effect's duration random or fixed?
no setterinherited
- progress → double
-
The current progress of the effect, a value between 0 and 1.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- started → bool
-
Has the effect started running? Some effects use a "delay" parameter to
postpone the start of an animation. This property then tells you whether
this delay period has already passed.
no setterinherited
- timer → double
-
no setter
Methods
-
advance(
double dt) → double -
Advances this controller's internal clock by
dt
seconds.override -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
onMount(
Effect parent) → void -
This is called by the Effect class when the controller is attached to
that effect. Controllers with children should propagate this to their
children.
inherited
-
recede(
double dt) → double -
Similar to
advance()
, but makes the effect controller move back in time.override -
setToEnd(
) → void -
Puts the controller into its final "completed" state.
override
-
setToStart(
) → void -
Reverts the controller to its initial state, as it was before the start
of the animation.
override
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited