DurationEffectController class abstract

Abstract class for an effect controller that has a predefined duration.

This effect controller cannot be used directly, instead it serves as base for some other effect controller classes.

The primary functionality offered by this class is the timer property, which keeps track of how much time has passed within this controller. The effect controller will be considered completed when the timer reaches the duration value.

Inheritance
Implementers

Constructors

DurationEffectController(double duration)

Properties

completed bool
Has the effect already finished?
no setteroverride
duration double
Total duration of the effect. If the duration cannot be determined, this will return null. For an infinite effect the duration is infinity.
getter/setter pairoverride-getter
hashCode int
The hash code for this object.
no setterinherited
isInfinite bool
Will the effect continue to run forever (never completes)?
no setterinherited
isRandom bool
Is the effect's duration random or fixed?
no setterinherited
progress double
The current progress of the effect, a value between 0 and 1.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
started bool
Has the effect started running? Some effects use a "delay" parameter to postpone the start of an animation. This property then tells you whether this delay period has already passed.
no setterinherited
timer double
no setter

Methods

advance(double dt) double
Advances this controller's internal clock by dt seconds.
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
onMount(Effect parent) → void
This is called by the Effect class when the controller is attached to that effect. Controllers with children should propagate this to their children.
inherited
recede(double dt) double
Similar to advance(), but makes the effect controller move back in time.
override
setToEnd() → void
Puts the controller into its final "completed" state.
override
setToStart() → void
Reverts the controller to its initial state, as it was before the start of the animation.
override
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited